Overall impact
D (27)

Commentary

GameStop is a below-average overall performer. With a 'D' rating of 26.8 for overall impact (bottom 10% of all companies), GameStop ranks 8th out of 8 industry peers, behind Best Buy, Conns, Radioshack and 4 others. On top material causes for GameStop's industry (Retail), GameStop performs poorly in Fair Labor Practices (0.0 score), Safety From Violent Conflict (24.7), Racial Justice and Civil Rights (18.0) and 16 other causes where it received a 'D' or 'F' score. GameStop did not receive an 'A' rating on any cause.
Impact
Cause GME
Peer rank
Overall impact

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Impact trend

Change in rating for overall impact

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Company
Employees
4,000
Sector
Consumer Discretionary
Industry
Household Durables
Sub-industry
Consumer Electronics
SASB industry
Hardware
Headquarters
Tx, United States
Share classes
GME
Description
GameStop Corp., a specialty retailer, provides games and entertainment products through its stores and e-commerce platforms in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers and gaming headsets; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It sells collectibles comprising apparel, toys, trading cards, gadgets, and other retail products for pop culture and technology enthusiasts. The company operates stores and e-commerce sites under the GameStop, EB Games, and Micromania brands; and pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.
Material causes
Ethos considers the following causes material for GameStop, based on its industry sub-industry Consumer Electronics. Learn more about material causes in our methodology overview.

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