Overall impact
C (47)

Commentary

Capcom is an average overall performer. With a 'C' rating of 46.6 for overall impact (34th percentile compared to all companies), Capcom ranks 29th out of 55 industry peers, behind Cineworld, Imax, Blue Hat Interactive Entertainment and 25 others, and ahead of Cinedigm, Kuaishou Technology, CTS Eventim and 23 others. On top material causes for Capcom's industry (Media & Entertainment), Capcom performs well in Technology Innovation (90.0 score) and performs poorly in Quality Lifelong Education (24.1 score), Quality Primary Education (38.7), Child and Maternal Health (35.0) and 7 other causes where it received a 'D' or 'F' score.
Impact
Cause CCOEY
Peer rank
Overall impact

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Impact trend

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Company
Founded
1979
Employees
3,976
Sector
Consumer Discretionary
Industry
Hotels, Restaurants & Leisure
Sub-industry
Leisure Facilities
SASB industry
Media & Entertainment
Headquarters
Japan
Share classes
CCOEY
Description
Capcom Co., Ltd. plans, develops, manufactures, sells, and distributes home video games, online games, mobile games, and arcade games in Japan and internationally. It operates through Digital Contents, Arcade Operations, Amusement Equipments, and Other Businesses segments. The Digital Contents segment develops and sells digital game content for consumer home video game platforms, as well as mobile content and PC online games. The Arcade Operations segment operates Plaza Capcom amusement facilities primarily in commercial complexes, as well as hosts various events. The Amusement Equipments segment is involved in the development, manufacture, and sale of software, frames and LCD devices for gaming machines. The Other Businesses segment engages in the adapting game content into movies, animated television programs, music CDs, and merchandise; and devoting resources to esports. Capcom Co., Ltd. was incorporated in 1979 and is headquartered in Osaka, Japan.
Material causes
Ethos considers the following causes material for Capcom, based on its industry sub-industry Leisure Facilities. Learn more about material causes in our methodology overview.

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