Overall impact
C (59)

Commentary

Worlds is an average overall performer. With a 'C' rating of 58.8 for overall impact (60th percentile compared to all companies), Worlds ranks 8th out of 19 industry peers, behind Mogul Games Group, Polarityte, RealNetworks and 4 others, and ahead of Glu Mobile, Gigamedia, Integrated Media Technology and 8 others. On top material causes for Worlds's industry (Software & Services), Worlds performs well in Accountable Institutions (84.6 score) and Technology Innovation (95.5) and performs poorly in Arts and Culture Access (25.4 score), Quality Primary Education (27.6) and Quality Lifelong Education (19.0).
Impact
Cause WDDD
Peer rank
Overall impact

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Impact trend

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Company
Founded
1994
Employees
1
Sector
Communication Services
Industry
Entertainment
Sub-industry
Interactive Home Entertainment
SASB industry
Software & IT Services
Headquarters
Ma, United States
Share classes
WDDD
Description
Worlds Inc. designs and develops software, content, and related technology for the creation of interactive three-dimensional (3D) Internet websites in the United States. The company's technology includes WorldsShaper, a compositing 3D building tool that integrates pre-existing or custom content; WorldsServer, a scalable software to control and operate online virtual communities; WorldsPlayer, which allows the users to view and experience multi-user, interactive technology; WorldsBrowser that is used to access the 3D environments; and Worlds Gamma Libraries, which composes sample worlds, textures, models, avatars, actions, sensors, sounds, motion sequences, and other behaviors. Its technology is used in various applications, including virtual meeting places, 3D e-commerce stores, and virtual classrooms. The company was formerly known as Worlds.com Inc. and changed its name to Worlds Inc. in February 2011. Worlds Inc. is based in Brookline, Massachusetts.
Material causes
Ethos considers the following causes material for Worlds, based on its industry sub-industry Interactive Home Entertainment. Learn more about material causes in our methodology overview.

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