RealNetworks (RNWK)

Overall impact
B (63)

Commentary

RealNetworks is a strong overall performer. With a 'B' rating of 63.5 for overall impact (70th percentile compared to all companies), RealNetworks ranks 3rd out of 19 industry peers, behind Polarityte and Animoca Brands, and ahead of Glu Mobile, Gigamedia, Integrated Media Technology and 13 others. On top material causes for RealNetworks's industry (Software & Services), RealNetworks performs well in Technology Innovation (81.0 score) and performs poorly in Quality Lifelong Education (37.9 score).
Impact
Cause RNWK
Peer rank
Overall impact

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Company
Employees
281
Sector
Communication Services
Industry
Entertainment
Sub-industry
Interactive Home Entertainment
SASB industry
Software & IT Services
Headquarters
Wa, United States
Share classes
RNWK
Description
RealNetworks, Inc. provides digital media software and services in the United States, Europe, and internationally. Its Consumer Media segment offers RealPlayer media player, a software that enables consumers to discover, play, download, manage, and edit digital video, stream audio and video, download and save photos and videos from the web, transfer and share content on social networks, and edit their own photo and video content. This segment also licenses its codec technology to electronic equipment, microchip, and integrated circuit manufacturers. The company's Mobile Services segment provides digital media services to mobile and online service providers as software as a service offerings, which include intercarrier messaging services; KONTXT, a text message management, anti-spam, and classification product; ringback tone that enables callers to hear subscriber-selected music or messages; business intelligence, and subscriber management and billing for the carriers; RealTimes, a photo and video sharing platform that offers to wireless carriers for integration in their hosted cloud solutions; and SAFR, a computer vision platform. Its Games segment develops, publishes, and distributes casual games, including time-management, board, card, puzzle, word, and hidden-object games. It offers its casual games through mobile devices, digital downloads, and subscription play. RealNetworks, Inc. provides its products and services through direct and indirect channels comprising public relations, trade shows, events, and speaking opportunities; online channels, including social media; third party distribution partners; and third-party distribution channels, such as application storefronts, search engines, online portals, and content publishers. It offers its software and services to consumers, mobile carriers, device manufacturers, system integrators, and other businesses. The company was incorporated in 1994 and is headquartered in Seattle, Washington. As of December 21, 2022, RealNetworks, Inc. was taken private.
Material causes
Ethos considers the following causes material for RealNetworks, based on its industry sub-industry Interactive Home Entertainment. Learn more about material causes in our methodology overview.

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