Super League Gaming (SLGG)

Overall impact
B (60)

Commentary

Super League Gaming is a strong overall performer. With a 'B' rating of 60.3 for overall impact (63rd percentile compared to all companies), Super League Gaming ranks 14th out of 34 industry peers, behind International Game Technology, SharpLink Gaming, Tabcorp and 10 others, and ahead of Six Flags Entertainment, 888 Holdings, La Francaise Des Jeux Societe and 17 others. On top material causes for Super League Gaming's industry (Leisure), Super League Gaming performs well in Sustainable Use of Water (89.4 score) and performs poorly in Arts and Culture Access (20.4 score).
Impact
Cause SLGG
Peer rank
Overall impact

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Impact trend

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Company
Employees
97
Sector
Consumer Discretionary
Industry
Hotels, Restaurants & Leisure
Sub-industry
Leisure Facilities
SASB industry
Leisure Facilities
Headquarters
Ca, United States
Share classes
SLGG
Description
Super League Gaming, Inc. builds and operates networks of games, monetization tools, and content channels across metaverse gaming platforms that empower developers, energize players, and entertain fans. The company's solutions provide access to an audience consisting of players in the metaverse environments, fans of various gaming influencers, and viewers of gameplay content across social media and digital video platforms. The company's platform includes access to in-game communities, a metaverse advertising platform, and a network of highly viewed channels and original shows on Instagram, TikTok, Snap, YouTube, and Twitch, as well as cloud-based livestream production tools and an esports invitational tournament series. Its properties also deliver opportunities for brands and advertisers to achieve insights and marketing outcomes with gamers of various ages. The company was formerly known as Nth Games, Inc. and changed its name to Super League Gaming, Inc. in June 2015. The company was incorporated in 2014 and is headquartered in Santa Monica, California.
Material causes
Ethos considers the following causes material for Super League Gaming, based on its industry sub-industry Leisure Facilities. Learn more about material causes in our methodology overview.

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