Electronic Arts (EA)

Overall impact
C (56)

Commentary

Electronic Arts is an average overall performer. With a 'C' rating of 56.4 for overall impact (55th percentile compared to all companies), Electronic Arts ranks 8th out of 21 industry peers, behind LEGO, Nintendo, Jumbo Sa and 4 others, and ahead of Party City, Barnes & Noble, Roblox and 10 others. On top material causes for Electronic Arts's industry (Retail), Electronic Arts performs well in Quality Primary Education (87.9 score) and performs poorly in No Poverty (36.8 score), Reduced Inequality (28.4), Disaster Readiness and Effective Aid (30.4) and 1 other cause where it received a 'D' or 'F' score.
Impact
Cause EA
Peer rank
Overall impact

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Impact trend

Change in rating for overall impact

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Company
Founded
1982
Employees
14,500
Sector
Communication Services
Industry
Entertainment
Sub-industry
Interactive Home Entertainment
SASB industry
Software & IT Services
Headquarters
Ca, United States
Share classes
EA
Mission
At EA, we thrive on outrageous thinking. It's the fuel that inspires the best games in the world. We are a community of artists, storytellers, technologists and innovators working in one of the most dynamic industries today.
Description
Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation. The company offers live services, including extra content and subscription offerings through its global football and American football franchises, such as EA SPORTS College Football and EA SPORTS Madden NFL. It also leverages its intellectual properties, including The Sims, Apex Legends, and Battlefield. Electronic Arts markets and sells its games and services through digital distribution and retail channels, as well as directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.
Material causes
Ethos considers the following causes material for Electronic Arts, based on its industry sub-industry Interactive Home Entertainment. Learn more about material causes in our methodology overview.

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