Bandai Namco (NCBDY)

Overall impact
C (45)

Commentary

Bandai Namco is an average overall performer. With a 'C' rating of 44.7 for overall impact (31st percentile compared to all companies), Bandai Namco ranks 15th out of 21 industry peers, behind Electronic Arts, LEGO, Nintendo and 11 others, and ahead of Party City, Build A Bear Workshop, Activision Blizzard and 3 others. On top material causes for Bandai Namco's industry (Retail), Bandai Namco performs poorly in Healthy Oceans (32.6 score), Reduced Inequality (27.9), Fair Labor Practices (28.5) and 6 other causes where it received a 'D' or 'F' score. Bandai Namco did not receive an 'A' rating on any cause.
Impact
Cause NCBDY
Peer rank
Overall impact

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Impact trend

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Company
Founded
2005
Employees
11,457
Sector
Consumer Discretionary
Industry
Leisure Products
Sub-industry
Leisure Products
SASB industry
Toys & Sporting Goods
Headquarters
Japan
Share classes
7832.T
NCBDY
NCBDF
Description
BANDAI NAMCO Holdings Inc. develops entertainment-related products and services worldwide. The company operates through four segments: Digital Business, Toys and Hobby Business, IP Production Business, and Amusement Business. It offers toys, capsule and candy toys, cards, confectionery products, food, apparel, sundries, plastic models, figures, consumer electronics, stationery and visual products, pachinko and pachislot machines, medical and electronic-related equipment, playground equipment, bicycles, furniture, robot toys, prizes, and other products; and contract services for inspecting and testing. The company plans, develops, and distributes network and PC content, home video games, internet-based online games, and other software and services; provides visual substrates, online distribution platforms, services for IP fans, after-sales services, indoor-use recreation products, and pre-owned amusement machines and products; plans, produces, and sells amusement machines; and plans and operates entertainment facilities. In addition, it provides animation, visual, and music content; artist discovery and development services; produces live events; plans and produces TV animation programs; and manages restaurants; and production and agency operations in sports entertainment. Further, the company is involved in the distribution, customs brokerage, product inspection, product manufacturing support, truck freight, industrial waste collection and transportation, logistics management, warehouse operations, and vehicle maintenance activities; procurement, import, and export of toys; and administration and management of copyrights and other rights. The company was formerly known as NAMCO BANDAI Holdings, Inc. and changed its name to BANDAI NAMCO Holdings Inc. in June 2014. BANDAI NAMCO Holdings Inc. was incorporated in 2005 and is headquartered in Tokyo, Japan.
Material causes
Ethos considers the following causes material for Bandai Namco, based on its industry sub-industry Leisure Products. Learn more about material causes in our methodology overview.

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