Overall impact
C (53)

Commentary

Mattel is an average overall performer. With a 'C' rating of 52.5 for overall impact (46th percentile compared to all companies), Mattel ranks 13th out of 21 industry peers, behind Electronic Arts, LEGO, Nintendo and 9 others, and ahead of Party City, Roblox, Bandai Namco and 5 others. On top material causes for Mattel's industry (Retail), Mattel performs well in Equal Pay and Opportunity (95.2 score), Quality Primary Education (85.7) and Quality Lifelong Education (95.5) and performs poorly in Accountable Institutions (8.7 score), Conflict Free Mineral Production (36.0), Improved Mental Health (29.9) and 4 other causes where it received a 'D' or 'F' score.
Impact
Cause MAT
Peer rank
Overall impact

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Impact trend

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Company
Founded
1945
Employees
31,000
Sector
Consumer Discretionary
Industry
Leisure Products
Sub-industry
Leisure Products
SASB industry
Toys & Sporting Goods
Headquarters
Ca, United States
Share classes
MAT
Mission
To act with integrity in all we do to bring the world safe toys that grown-ups trust and children love. We are committed to positively impacting our people, our products and our world by playing responsibly.
Description
Mattel, Inc., a toy and family entertainment company, designs, manufactures, and markets toys and consumer products in North America, Latin America, Europe, the Middle East, Africa, and the Asia Pacific. It operates through North America, International, and American Girl segments. The company offers dolls and accessories, as well as books, content, gaming, and lifestyle products for children under the Barbie, American Girl, Disney Princess and Disney Frozen, Monster High, and Polly Pocket brands. It also provides die-cast vehicles, tracks, playsets, and accessories for kids, adults, and collectors under the Hot Wheels, Hot Wheels Monster Trucks, Hot Wheels Mario Kart, Matchbox, and Cars brand names. Additionally, Mattel offers infant, toddler, and preschool products comprising content, toys, live events, and other consumer products under the Fisher-Price, Little People and Imaginext, and Thomas & Friends, and Power Wheels brands. The company provides action figures, building sets, games, and other products under the Masters of the Universe, MEGA, UNO, Jurassic World, Minecraft, WWE, Lightyear, and Star Wars brands, as well as licensor partner brands, including Disney Pixar, Microsoft, NBCUniversal, and WWE. Mattel sells its products directly to consumers through its catalog, website, and proprietary retail stores; retailers, including omnichannel retailers, discount and free-standing toy stores, chain stores, department stores, and other retail outlets; and wholesalers, as well as through agents and distributors. Mattel, Inc. was founded in 1945 and is headquartered in El Segundo, California.
Material causes
Ethos considers the following causes material for Mattel, based on its industry sub-industry Leisure Products. Learn more about material causes in our methodology overview.

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