Overall impact
A (91)

Commentary

Hasbro is a leader for overall positive impact. With an 'A' rating of 90.7 for overall impact (94th percentile compared to all companies), Hasbro ranks 3rd out of 22 industry peers, behind LEGO and Radio Flyer, and ahead of Party City, Activision Blizzard, Take-Two Interactive Software and 16 others. On top material causes for Hasbro's industry (Retail), Hasbro performs well in No Poverty (87.6 score), Lgbtq Equality (92.9), Quality Primary Education (95.8) and 11 other causes where it received an 'A' score. Hasbro did not receive a 'D' or 'F' rating on any cause.
Screens
Advertising
Alcohol
Animal treatment
Anti-abortion support
Cannabis
Carbon emissions intensity
Coal
Contraceptives
Deforestation - financing
Discrimination controversies
Environmental controversies
Factory farming
Fast food
Firearms
For-profit health care
Fossil fuel
Fur
Gambling
Genetic engineering
Health-related controversies
Human rights controversies
Human trafficking
Interest-based products
Interest-bearing debt
Interest-bearing securities
Iran
Military contracting
Misleading communication
Music
Myanmar
Northern Ireland (Macbride)
North Korea
No SBTI commitment
Nuclear
Oil and gas
Opioid controversies
Oppressive governments
Pharma controversies
Pork
Pornography
Predatory lending
Prison involvement
Privacy breaches
Pro-life
Russia
Single-use plastic
Stem cell research
Sudan
Sugar
Syria
Tobacco
Undermining US elections
Weapons
Impact

Cause HAS
Peer rank
Overall impact

Name Rating
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Screens
Advertising
Alcohol
Animal treatment
Anti-abortion support
Cannabis
Carbon emissions intensity
Coal
Contraceptives
Deforestation - financing
Discrimination controversies
Environmental controversies
Factory farming
Fast food
Firearms
For-profit health care
Fossil fuel
Fur
Gambling
Genetic engineering
Health-related controversies
Human rights controversies
Human trafficking
Interest-based products
Interest-bearing debt
Interest-bearing securities
Iran
Military contracting
Misleading communication
Music
Myanmar
Northern Ireland (Macbride)
North Korea
No SBTI commitment
Nuclear
Oil and gas
Opioid controversies
Oppressive governments
Pharma controversies
Pork
Pornography
Predatory lending
Prison involvement
Privacy breaches
Pro-life
Russia
Single-use plastic
Stem cell research
Sudan
Sugar
Syria
Tobacco
Undermining US elections
Weapons
Impact trend

Change in rating for overall impact
High rating
Low rating
Average rating
Change in rating
Top metrics
Sample of top metrics driving Hasbro's rating for overall impact (A, relative to other companies). Hover or click on a bubble for more info. See details for all metrics in table below
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All metrics
Metrics used to rate Hasbro for overall impact. Click on a metric for more info
Metric Source Data Normalized
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Data status

Summary statistics on data used to rate Hasbro for overall impact

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of potential metrics used

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unique data

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peer-average data

about 19 hours ago

last updated

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company filings data

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government data

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Ethos research

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independent organization data
Controversies
Controversies associated with Hasbro. Click on a controversy for more info
Title Date Severity
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* Indicates data is an average of peer group, or industry if peer data not available. Used when data for company not available.
Normalized scores are relative to other companies. Learn more about our ratings methodology
Note that all controversies information is based on publicly-available information.
See full list on HAS's website
Power Rangers
American entertainment and merchandising franchise built around a live-action superhero television series, based on the Japanese tokusatsu franchise Super Sentai.
Toys
Playskool
Brand of educational toys and games for children.
Toys
Play-Doh
Brand of modeling compound used by young children for arts and crafts projects at home.
Toys
My Little Pony
Toy line and media franchise mainly targeting girls.
Toys
Littlest Pet Shop
Toy franchise and cartoon series.
Toys
Lincoln Logs
Children's toy brand, consisting of square-notched miniature logs used to build small forts and buildings.
Toys
Lazer Tag
Brand name for the infrared pursuit game generically known as "laser tag."
Toys
G.I. Joe
Line of action figures initially modelled after four of the branches of the United States armed forces.
Toys
DohVinci
Hasbro arts and craft toy which combines Play-Doh with 3D printing.
Toys
HAS Price
$62.99
Last available end-of-day price. Full disclosure
Revenue
$5.57 billion
Market cap
$9.91 billion
Public/private
Public
Hypothetical historical growth of $10,000
Historical performance
Company
Founded
1923
Employees
6,490
Sector
Consumer Goods
Industry
Retail
Peer group
Toys and Games
SASB industry
Toys & Sporting Goods
Headquarters
Rhode Island, United States
Share classes
HAS
Mission
To create the world's best play experiences. The best play experiences stand apart from anyone elses and deliver joy, creativity and connection around the world and across generations. But at Hasbro how we do something is equally as important to what we do.
Description
Hasbro, Inc., together with its subsidiaries, operates as a play and entertainment company in the United States and internationally. The company operates through Consumer Products, Wizards of the Coast and Digital Gaming, and Entertainment segments. The Consumer Products segment engages in the sourcing, marketing, and sale of toy and game products. This segment also promotes its brands through the out-licensing of trademarks, characters, and other brand and intellectual property rights to third parties through the sale of branded consumer products, such as toys and apparels. Its toys and games include action figures, arts and crafts and creative play products, fashion and other dolls, play sets, preschool toys, plush products, sports action blasters and accessories, vehicles and toy-related specialty products, games, and other consumer products; and licensed products, such as apparels, publishing products, home goods and electronics, and toy products. The Wizards of the Coast and Digital Gaming segment engages in the promotion of its brands through the development of trading card, role-playing, and digital game experiences based on Hasbro and Wizards of the Coast games. The Entertainment segment engages in the development, acquisition, production, distribution, and sale of world-class entertainment content, including film, scripted and unscripted television, family programming, digital content, and live entertainment. The company sells its products to retailers, distributors, wholesalers, discount stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as ecommerce retailers; and directly to customer through Hasbro PULSE e-commerce website. The company was founded in 1923 and is headquartered in Pawtucket, Rhode Island.
Material causes
Ethos considers the following causes material for Hasbro, based on its industry peer group Toys and Games. Learn more about material causes in our methodology overview.

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